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mush.conf
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1993-10-22
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4KB
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158 lines
# configuration file for PennMUSH 1.50
# You do not need all of these directives. Most of them have default
# values. Note that quite a few of these directives are dependent on
# options in config.h
# name of your MUSH. _Please_ change this. You _MUST_ if you're using RWHO.
mud_name TinyMUSH
# the port it's running on.
port 4201
# database to read in and database to dump to.
input_database data/indb.Z
output_database data/outdb.Z
# panic file
crash_database data/PANIC.db
# mail database
mail_database maildb.Z
# compression programs to use.
# If you have 'gzip' available, you will probably want to use 'gzip'
# for your compress program and 'gzip -d' for your uncompress program.
# Note that gzip'ed files have a '.z' rather than '.Z' extension.
# Compression via gzip is about twice as slow, but you will save
# about 25% more disk space.
compress_program compress
uncompress_program uncompress
# this only is enforced if GUEST_RESTRICT is defined.
guest_player 3
# where new players are created.
player_start 0
# this only is used if DO_GLOBALS is defined.
master_room 2
# name of the monetary units
money_singular Penny
money_plural Pennies
# this is only used if IDLE_TIMEOUT is defined.
idle_timeout 65
# this cannot be a multiple of any of the timer.c parameters.
dump_interval 3600
# this is only used if LOGIN_LIMIT is defined.
max_logins 56
# how much players get every day
paycheck 50
# how much players get when they are first created
starting_money 150
# number of commands a player can have queued. Prevents runaway machines
# from getting out of hand.
player_queue_limit 100
# names of various files
connect_file txt/connect.txt
motd_file txt/motd.txt
wizmotd_file txt/wizmotd.txt
quit_file txt/quit.txt
newuser_file txt/newuser.txt
down_file txt/down.txt
register_create_file txt/create_reg.txt
# the big files and corresponding index files
help_file txt/help.txt
help_index txt/help.indx
news_file txt/news.txt
news_index txt/news.indx
events_file txt/events.txt
events_index txt/events.indx
#----- Config directives for RWHO.
#-- If RWHO_SEND defined in config.h, these options MUST have values.
rwho_dump_interval 241
rwho_host riemann.math.okstate.edu
rwho_info_port 6889
rwho_password getyours
#----- Config directives following this line are optional
# -- Various global parameters
# log all commands
log_commands no
# log commands which produce "Huh?"
log_huhs no
# log forces done by wizards
log_forces yes
# log wizwalls
log_walls no
# allow non-wizard/royalty logins
logins yes
# prevent computationally expensive commands
daytime no
# -- Default flags for exits
# Uncommenting this will cause the exit default to be DARK (like in TinyMUD):
# no exits show up on the "Obvious exits" list.
# exit_flags dark
# Uncommenting this will cause all exits to be TRANSPARENT by default
# (if you look through them, you will see the description of the next room)
# exit_flags transparent
# -- Default flags for rooms
# Uncommenting this will cause all rooms to be TRANSPARENT by default.
# Each obvious exit in a transparent room is displayed on a line by
# itself, in the format:
# <Exit name> leads to <Destination name>
# instead of having all exits strung out in one row.
# room_flags transparent
# Objects which are NO_COMMAND will not be checked for $commands.
# Making this a default may speed up your server somewhat. This is
# definitely a good idea for rooms and players, and, depending on
# the compostion of your database, probably a good idea for things.
room_flags no_command
# -- Default flags for players
# Players who are ENTER_OK can be given stuff.
player_flags enter_ok
# Players who are INHERIT allow all their objects to control them.
# player_flags inherit
# Players who are ANSI see attribute names hilighted.
player_flags ansi
# See the explanation for rooms and no_command.
player_flags no_command
# -- Default flags for things
# You can't see through OPAQUE things.
# thing_flags opaque
# See the explanation for rooms and no_command.
thing_flags no_command